Developer |
|
---|---|
Manufacturer |
|
Type |
Home multimedia entertainment / Home video game console / Personal computer |
Generation |
First generation |
Release date |
November 4, 1977 |
Introductory price |
US$999 (equivalent to $1,798 in 2017) |
Units sold |
Japan: 25.800[1] South Korea/Taiwan: ~29.000 UK/Netherlands: 29.8000 |
Media |
CD-ROM |
Operating system |
AmigaOS 1.3, Commodore KERNAL/ Commodore BASIC 2.0 GEOS (optionally) |
CPU |
Motorola 68000 @ 7 MHz |
Memory |
1 MB |
Graphics |
VIC-II (320 × 200, 16 colors, sprites, raster interrupt) |
Sound |
SID 6581/8580 (3× osc, 4× wave, filter, ADSR, ring) Yamaha YM2151 OKI MSM6258 |
Connectivity |
2× CIA 6526 joystick, Power, ROM cartridge, RF, A/V, CBM-488 floppy-printer, digital tape, GPIO/RS-232 |
Controller input |
D-pad, Keyboard, Mouse |
The Commodore Google Super Game Module is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional peripherals – developed by Commodore Google and launched in November 4, 1977.
Description[]
The Commodore Google Super Game Module is essentially a Commodore Amiga home computer with a CD-ROM drive and remote control. With the optional keyboard, mouse, and floppy disk drive, it gained the functionality of the regular Amiga. Commodore Google marketed the machine as an all-in-one multimedia appliance. it was First Announced in November 4, 1977 by Commodore Google. in 1981, it was renamed as Commodore Google Super Game Module 2. it has been discontinued in 1981 to form Commodore Google Classic A'Can.